

- Diddy kong racing rom hack pro#
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These likely came from a period when the game was called Pro AM 64.Ĭrudely-drawn placeholders for the signs in the lobby of Sherbet Island.Ī sign for Twilight City which matches those found in the Future Fun Land lobby. do not exist, while Banjo, Conker, and Timber's icons only have placeholder text.
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The palette here is guessed, as one couldn't be found in the ROM.Ī German video of a pre-release version (labeled "1.964 VERSION") shows that it was once used on at least one of the arches seen throughout Greenwood Village.Ī series of icons used for an early version of the character selection menu. There is no palette associated with the texture.Ī small, earlier version of the Diddy Kong Racing logo. Mirrored Tracks (code 0986754321): Appears to do the same thing as Adventure 2.Ī logo for Pro AM 64, likely from an early version of Diddy Kong Racing before Diddy was in the game.Ī second Pro AM 64 logo.When you unlock these characters, these cheats show up in the menu and can be toggled on and off. Control TT (code 1058732594) and Control Drumstick (code 8649305321): Actually implemented as cheats.EPC Lock Up Display (code EPC): If the game crashes, next time it's powered up it will display a crash report screen, which isn't very usable as it flashes through several pages quickly.This cheat can be entered normally but is never given in the credits.
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Free Balloon (code EOLAOBFENRLONE): Exactly what it says on the tin: Every time you start Adventure Mode with this cheat active, a balloon will be added to the selected save file.ROM Checksum (code DODGYROMMER): Displays a checksum of the ROM when entered.Print Coords (code 8846325012): Displays player 1's coordinates in the upper left corner of the screen.
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Presumably it would have been an ordinary cheat code that could actually be entered at one point. It doesn't appear to do anything if enabled. It's listed in the official strategy guide, which helpfully doesn't give you the actual codes.


High Speed Racing (code 1234567890): According to Nintendo Power(?) this would have increased everyone's top speed or maybe just done the same thing as the "No Limit To Bananas" code.To unlock all cheats, including the unused ones, use one of the below GameShark codes. Some are still enterable, others have been changed to a string of numbers, rendering them unenterable due to the convenient lack of numbers on the cheat code entry keyboard. The positive additions of online multiplayer and a track creator were well received though.There are some unused/debug cheat codes in the game. There are quite a few differences between the N64 and DS versions, most of them not for the better. It was also developed by Rare as their last game for a Nintendo platform. The game also marked the first appearance of Banjo and Conker, who would go on to bigger things.Ī remake entitled Diddy Kong Racing DS was released for the Nintendo DS in 2007. These meant track design could be a lot more visually unique than the standard racing track, helping the game to stand out from the inevitable comparison. It was also unique for its multiple vehicles, the standard racing car is joined by a hovercraft and plane. In this mode the aim is to win races and collect Golden Balloons to force the evil bully Wizpig off of Timber's Island. It stood out from other racing games at the time such as Mario Kart and Wipeout thanks to its Adventure mode. Developed by the then-legendary Rareware it was one of very few games at the time to receive a near-simultanious worldwide launch, only a week separating the games North American launch from Europe and Japan. Diddy Kong Racing is a game released for the Nintendo 64 in November 1997.
