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Hltb spec ops the line
Hltb spec ops the line







  1. Hltb spec ops the line how to#
  2. Hltb spec ops the line series#

Crysis: Warhead anyone?Ĭrysis was great for its simplistic approach. But ever since CoD MW, Crytek has done all it can to be just like it. Crysis is still in my top 3 games of all time.Īrguments can be made about shorter, linear campaigns. I'd rather have quality over quantity, as long as that 6 hours contain gorgeous game design I wouldn't mind at all.Ĭrytek makes me sad. The game gets repetitive and tiresome after a while, and you start to lose your interest by the time you reach the ending, which should be the "climax" of the game. It should be 9 at maximum, which you can actually achieve if you don't rush it, and longer than that is stretching it.

hltb spec ops the line

That being said, 6 hours for an FPS campaign is perfectly fine. Besides we're having at least three good releases every month, shorter games allow you to move on to the others and by doing so you don't miss anything.

hltb spec ops the line

Even though I'd like to take my time, I find myself rushing thinking that I've got other things to do and other games to play, which is a shame.Īs much as I love games like Dark Souls, I generally leave them unbeat due to shortage of time, and I really, really hate doing that. I was one of the latter, but as the time goes by I started to find it difficult than ever to make time for gaming, therefore in a weird way I kind of like games with shorter campaigns better now. Some people rush it, some people take their time and watch the scenery. If you can't split a decent enough budget -knowingly ahead of time- in order to make both SP/MP then do one or the other.

Hltb spec ops the line series#

I wrote an article over a year ago saying this is Cryteks last chance to fix their Crysis series with their fans (after Crysis 2 travesty). therefore I (sometimes) blame the garbage developers *BUT* more than likely it's the publisher pushing the developers too hard to CASH IN on the gaming community in the cheapest way possible by splitting a "too small of a budget", or a "CHEAP" publisher budget between SP/MP instead of doing the most logical thing and making the community happy as well as cashing in. They can clearly do BOTH equally as it's been shown before many times. They already know their budgets, therefore no excuse. Not a company out there has the excuse of having "problems devoting resources" to one side or the other in a MP/SP game.

Hltb spec ops the line how to#

you can do both with decent strategy perfectly fine, SP/MP providing you know how to balance the multiplayer aspects of course which tends to take experience. Many, many, many, many game developers have proven this theory otherwise a thousand times over.









Hltb spec ops the line